In 1998, I was living in an armpit. Due to armpit-induced boredom I decided I wanted a PlayStation. The next day after work, I went to the store and got one, along with the first Crash Bandicoot game. I enjoyed “Crash” — the platforming was fun and challenging, and the game had a quirky sense of humor.
A few weeks went by, and I continued playing avidly. I was also spending a fair amount of time reading about videogames online, and when I learned about the newly-released Final Fantasy VIII, I was intrigued. As with the PlayStation, I was quick to acquire it.
As I’ve mentioned before, I’d never seen anything like it before. The opening sequence grabbed me immediately, and many other elements consolidated that hold. Menu-based gameplay was intriguing, as were the concepts of levels and experience points. The Guardian Forces were impressively designed, and their summons sequences blew me away. The junction system was…cryptic. It was this last the led me to set the game aside about a week after getting it—there were things about the game I really, really liked, but my inability to grok the junction system led to great frustration. However, after taking a few days break from the game to educate myself about the junction system, I started a new game and didn’t look back.
I spent hours drawing magic for my party members. Hours. “Force Your Way” is totally burned into my brain.
I carded thousands of enemies, created hundreds of items, converted the entire world to play Triple Triad with Balamb’s rules. I farmed AP on Cactuar Island, and—when I had acquired all the necessary GFs—I gave my characters the passive ability to gain bonuses to Strength, Spirit, Magic, and Vitality at level-up and then took them to The Island Closest to Hell to farm experience. I explored snowy wastes, escaped from a deadly desert prison, discovered a high-tech city amongst salt flats, had an adventure in space, piloted an airship all around the world, traveled in time, explored a huge castle, saved the world from a deadly menace, and spawned a time loop. I did everything.
All of which is a lengthy prelude to this: I’ve been playing videogames for nearly thirteen years now, and it’s been a great run.
But now it’s time for a huge change in my life, and I can no longer afford to let games consume my time—there’s too much to do. And if I kept them around, I’d play them. So as of yesterday, the consoles and attendant games are stored away, and the computers have been stripped of Steam and all the games it managed.
I’ll still be writing about them for a while, I think; I’ve got lots of things to say after so many years. But I’m going to find some other topics, too. Hopefully something more directly tied to my creativity than the link blogging I was doing before I switched to games-only.
Oh, and one more thing: FITHOS LUSEC WECOS VINOSEC