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    <title>Infinite Monkey</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/" />
    <link rel="self" type="application/atom+xml" href="http://www.infinite-monkey.net/im/atom.xml" />
    <id>tag:www.infinite-monkey.net,2011-10-10:/im/3</id>
    <updated>2011-12-26T18:19:16Z</updated>
    <subtitle>Words and Stuff</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 5.12</generator>

<entry>
    <title>Girly-Girl and New DSi </title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/12/girly-girl-and-new-dsi.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.36</id>

    <published>2011-12-26T17:31:23Z</published>
    <updated>2011-12-26T18:19:16Z</updated>

    <summary>I&#8217;ve written a few pieces about my nephew Connor, but have yet to write about his little sister Keely. Now seems a fine time to remedy that. Keely is five years old, and super-girly. Her favorite colors are pink and...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>I&#8217;ve written a few pieces about my nephew Connor, but have yet to write about his little sister Keely.  Now seems a fine time to remedy that.</p>

<p>Keely is five years old, and super-girly.  Her favorite colors are pink and purple, she loves fancy dresses, and she&#8217;s already got some very feminine dance moves going on.</p>

<p>As mentioned previously, her brother Connor got a DSi for Christmas 2010.  At that time, Keely was given some DS games as well, so she could also get some enjoyment from it.  Over the next few months, their parents noticed that Connor wasn&#8217;t crazy about sharing, and when he did, he acted as though he was doing Keely about the biggest favor possible.  So this year, it was a no-brainer for her parents to get her her own system&#8212;a pink one, no less; to match her sensibilities, and to make it much less likely her brother would take it out of the house (his DSi is a manly blue).</p>

<p>Here is Keely, in her Christmas Eve finery, enjoying a game of <em>iCarly 2</em>:</p>

<table><tr><td><img src="/images/local/keely-pink-ds-xmas-2011.jpg"></tr></td></table>

<p>Three things to note here:</p>

<ul>
<li>Sparkly dress!</li>
<li>Delicate leg-crossing.</li>
<li>Even her left big toe is carefully aligned.</li>
</ul>

<p>Such the girl!</p>
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    </content>
</entry>

<entry>
    <title>The Growing Gamer</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/12/the-growing-gamer.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.35</id>

    <published>2011-12-26T17:01:58Z</published>
    <updated>2011-12-26T17:04:06Z</updated>

    <summary>Two years ago, my brother-in-law&#8212;Greg&#8212;wore down my sister&#8217;s resistance to the family getting a Wii, and he purchased one for Christmas of 2009. Their two kids loved it, especially Connor, the oldest, who was very big on Wii Sports and...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>Two years ago, my brother-in-law&#8212;Greg&#8212;wore down my sister&#8217;s resistance to the family getting a Wii, and he purchased one for Christmas of 2009.  Their two kids loved it, especially Connor, the oldest, who was very big on <em>Wii Sports</em> and <em>Wii Sports Resort</em>.  Over the next year, they continued to enjoy it, so when <em>Donkey Kong Country Returns</em> was released in November 2010, I bought two copies&#8212;one for myself, and one to give to Greg for Christmas.  He&#8217;d played back in the day, and I figured he&#8217;d enjoy the nostalgia.  I also thought Connor would enjoy it; the game is big and colorful, with great music and whimsical character models.</p>

<p>As it turned out, I had it only partially right: Greg was glad to get the game, and over the holidays, we spent a fair amount of time with it.  But while Connor watched us for a while, and tried playing, he wasn&#8217;t terribly interested.  Now, at least part of that lack of interest was probably due to his having received a DSi XL (and <em>Legos Star Wars: The Complete Saga</em> to go with it) for Christmas.  The boy was nuts about that game.  Until June 2011, that is, shortly after he had discovered <strong>Pokemon</strong>, at which point most of his gaming energies went into <em>Pokemon Black</em>.  Even as I write this on December 26, 2011, he&#8217;s still crazy about it.</p>

<p>I arrived for this particular visit on December 23rd.  That night, Connor had me playing <em>Wii Sports</em> with him for about an hour, at which point his father suggested we load up <em>DKCR</em>, which sounded good to me.  Shortly after I started playing, Connor started asking questions about the game, and wanting to give it a try.  I explained the controls to him, and handed him the Wiimote.  Aside from those few minutes the year before, he&#8217;d never played a platforming-intensive game, and so he had some problems.  We spent about an hour trading off the controller, and then it was his bedtime, so off went the boy, and off went the Wii.</p>

<p>When I first saw Connor the next morning (December 24), he immediately asked to play more <em>DKCR</em>.  Fine by me, so we got his parents&#8217; okay, and fired it up, playing for a few hours that day, much of it with minimal assistance from me.  He burned through a lot of lives, but he was enjoying the gameplay.  And basically the same thing on December 25; while he didn&#8217;t much give a rip about the game last year, he&#8217;s very into it now.</p>

<p>What a difference a year can make!</p>
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    </content>
</entry>

<entry>
    <title>Colin&apos;s Helicopter, MF Final Days</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/12/colins-helicopter-final-days-at-mf.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.34</id>

    <published>2011-12-17T05:53:31Z</published>
    <updated>2011-12-17T06:19:03Z</updated>

    <summary>As I write, we MFers are well on track to the end-of-year layoffs. Nobody is doing much of anything, and that seems quite appropriate. So folks have time on their hands. Like Colin, here, who&#8217;s become quite adept at piloting...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>As I write, we MFers are well on track to the end-of-year layoffs.  Nobody is doing much of anything, and that seems quite appropriate.  So folks have time on their hands.  Like Colin, here, who&#8217;s become quite adept at piloting his whirlybird.  (There are other folks flying helicopters, but I don&#8217;t have pictures of them).</p>

<table>
<tr><td><img src="/images/local/colins-helicopter-mf-final-days.jpg"></td></tr>
</table>

<p>Our HR department has carried out a lot of killjoy policies, but surprisingly, they haven&#8217;t put the kibosh on these helicopters.  Which is great, because these little guys are pretty cool!</p>
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    </content>
</entry>

<entry>
    <title>Creepy Doll</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/12/creepy-doll.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.33</id>

    <published>2011-12-14T15:44:24Z</published>
    <updated>2011-12-14T16:08:48Z</updated>

    <summary>Jen and I found Matthew in a Crescent City junk/antique shop: The lady running the shop told us that the doll is connected to a local legend. Apparently, back in the early 20th century, a moderately wealthy family settled in...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>Jen and I found Matthew in a Crescent City junk/antique shop:</p>

<table>
<tr><td>
<img src="/images/local/creepy-doll.jpg">
</tr></td>
</table>

<p>The lady running the shop told us that the doll is connected to a local legend.  Apparently, back in the early 20th century, a moderately wealthy family settled in the area &#8212; a mother, a father, and their toddler-age son Matthew.  One summer day, Matthew snuck away from the house to play in the nearby bay&#8212;and drowned.</p>

<p>As you&#8217;d expect, the parents were crushed.  In an attempt to move on, they commissioned the creation of a doll in Matthew&#8217;s image.  By all accounts, the doll&#8217;s resemblance was uncanny.  But it wasn&#8217;t enough; a few months after the the doll&#8217;s completion, Matthew&#8217;s mother drowned herself in the same bay.  After burying his wife, the father left town&#8212;leaving all his possessions behind&#8212;and was never heard from again.</p>

<p>After awhile, local folks looted the house, and over the course of decades, many of those stolen items began showing up in local shops.  &#8220;Matthew&#8221;, we were told, was a fairly recent addition to the store&#8217;s inventory.</p>

<p>An interesting tale, to be sure.  But neither of us had any interest in purchasing the doll; that thing is fucking creepy.</p>
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    </content>
</entry>

<entry>
    <title>An Unexpected Door</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/12/an-unexpected-door.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.32</id>

    <published>2011-12-14T04:42:31Z</published>
    <updated>2011-12-14T05:58:39Z</updated>

    <summary> Found this one morning while walking to meet a friend for coffee. There&#8217;s a trailer park on the other side of the wall (you can see a a bit of trailer on the doorway&#8217;s left). Which in itself is...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<table border="1">
<tr><td>
<img style="" src="/images/local/trailer-park-door.jpg">
</td></tr>
</table>

<p>Found this one morning while walking to meet a friend for coffee.  There&#8217;s a trailer park on the other side of the wall (you can see a a bit of trailer on the doorway&#8217;s left).  Which in itself is rather odd, because the area immediately around the trailer park is commercial, and a bit upscale, and the trailer park itself very white trash. Add this door into the mix and things move to bizarre.</p>

<p>I wanted to try the door, but I chickened out.</p>
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    </content>
</entry>

<entry>
    <title>Change of Direction</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/12/change-of-direction.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.31</id>

    <published>2011-12-13T04:17:54Z</published>
    <updated>2011-12-14T16:56:22Z</updated>

    <summary>In 1998, I was living in an armpit. Due to armpit-induced boredom I decided I wanted a PlayStation. The next day after work, I went to the store and got one, along with the first Crash Bandicoot game. I enjoyed...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>In 1998, I was living in an <a href="http://maps.google.com/?ll=43.216436,-123.341789&amp;spn=0.100207,0.160332&amp;t=p&amp;z=13&amp;vpsrc=6">armpit</a>.  Due to armpit-induced boredom I decided I wanted a PlayStation.  The next day after work, I went to the store and got one, along with the first <a href="http://en.wikipedia.org/wiki/Crash_Bandicoot_(video_game)">Crash Bandicoot</a> game.  I enjoyed &#8220;Crash&#8221; &#8212; the platforming was fun and challenging, and the game had a quirky sense of humor.</p>

<p>A few weeks went by, and I continued playing avidly.  I was also spending a fair amount of time reading about videogames online, and when I learned about the newly-released Final Fantasy VIII, I was intrigued.  As with the PlayStation, I was quick to acquire it.</p>

<p>As I&#8217;ve mentioned before, I&#8217;d never seen anything like it before.  The opening sequence grabbed me immediately, and many other elements consolidated that hold.  Menu-based gameplay was intriguing, as were the concepts of levels and experience points.  The Guardian Forces were impressively designed, and their summons sequences blew me away.  The junction system was&#8230;cryptic.  It was this last the led me to set the game aside about a week after getting it&#8212;there were things about the game I really, really liked, but my inability to grok the junction system led to great frustration.  However, after taking a few days break from the game to educate myself about the junction system, I started a new game and didn&#8217;t look back.</p>

<p>I spent <strong>hours</strong> drawing magic for my party members.  <strong>Hours</strong>.  &#8220;Force Your Way&#8221; is totally burned into my brain.</p>

<p>I carded thousands of enemies, created hundreds of items, converted the entire world to play Triple Triad with Balamb&#8217;s rules.  I farmed AP on Cactuar Island, and&#8212;when I had acquired all the necessary GFs&#8212;I gave my characters the passive ability to gain bonuses to Strength, Spirit, Magic, and Vitality at level-up and then took them to The Island Closest to Hell to farm experience.  I explored snowy wastes, escaped from a deadly desert prison, discovered a high-tech city amongst salt flats, had an adventure in space, piloted an airship all around the world, traveled in time, explored a huge castle, saved the world from a deadly menace, and spawned a time loop.  I did <strong>everything</strong>.</p>

<p>All of which is a lengthy prelude to this: I&#8217;ve been playing videogames for nearly thirteen years now, and it&#8217;s been a great run.</p>

<p>But now it&#8217;s time for a huge change in my life, and I can no longer afford to let games consume my time&#8212;there&#8217;s too much to do.  And if I kept them around, I&#8217;d play them.  So as of yesterday, the consoles and attendant games are stored away, and the computers have been stripped of Steam and all the games it managed.</p>

<p>I&#8217;ll still be writing about them for a while, I think; I&#8217;ve got lots of things to say after so many years.  But I&#8217;m going to find some other topics, too.  Hopefully something more directly tied to my creativity than the link blogging I was doing before I switched to games-only.</p>

<p>Oh, and one more thing: FITHOS LUSEC WECOS VINOSEC</p>
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    </content>
</entry>

<entry>
    <title>Impressions, Uncharted 3: Drake&apos;s Deception</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/11/impressions-uncharted-3-drakes-deception.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.30</id>

    <published>2011-11-09T03:08:58Z</published>
    <updated>2011-12-14T16:09:39Z</updated>

    <summary>Having beaten Uncharted 2 over the summer, I only had to wait a few months for the sequel, but it felt like longer; &#8220;Among Thieves&#8221; surprised me with its quality writing, presentation, and voicework&#8212;despite having read several positive reviews and...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>Having beaten Uncharted 2 over the summer, I only had to wait a few months for the sequel, but it felt like longer; &#8220;Among Thieves&#8221; surprised me with its quality writing, presentation, and voicework&#8212;despite having read several positive reviews and being certain I was buying a good game.  I guess the reviews hadn&#8217;t prepared me for just how awesomely those elements had been implemented.  I am especially fond of the game&#8217;s writing in general, and its snappy dialog in particular&#8212;particularly when great performers bring it to life.  You&#8217;ve gotta love this stuff:</p>

<blockquote>
Chloe : Seems like I am always saving your ass.
<br />
Nate  : Well, it is an ass worth saving.
</blockquote>

<p>Uncharted 2 is one of my favorite gaming experiences, and I was looking forward to the sequel even as the credits rolled.  Having now played into that sequel&#8217;s tenth chapter, I&#8217;m pleased to say that I haven&#8217;t been let down.  Uncharted 3 is a great game.  I do have some complaints, but they&#8217;re minor.</p>

<p>Plusses thus far:</p>

<ul>
<li>Great dialog, both in writing and execution</li>
<li>Story is big in scope, focusing on the ring Nate always wears around his neck, his relationship with Sully (including a flashback of their first meeting and adventure), and some nasty business Francis Drake discovered and covered up.</li>
<li>Naughty Dog seems to be playing a bit with Nate&#8217;s presentation&#8212;different sorts of views of him, for example a rather claustrophobic tight shot when moving through crevices.  It keeps things visually interesting.</li>
<li>One character refers to another as &#8220;tripping balls&#8221;.</li>
<li>Featurettes and concept art unlockable via story progression.</li>
</ul>

<p>Minuses thus far:</p>

<ul>
<li>Nate seems to look around more than he used to; it feels to me that in looking away, he gets a bit harder to control.  Hard to explain.
<li>Two bugs.  
<ul>
<li>During a fistfight, clipped through a wall into a &#8220;blue nowhere&#8221;.  No recourse but to restart from last checkpoint.
<li>Game froze hardware completely.  Had to power-cycle the console.
</ul>

<p><li>No more unlock shop.  No more rewards (other than trophies) for discovering treasures.  By far my biggest disappointment thus far.
</ul>
The plusses definitely outweight the minuses.  Uncharted 3 looks to have been worth the wait!</p>
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    </content>
</entry>

<entry>
    <title>Boy&apos;s First RPG, Part 2</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/11/a-boys-first-rpg-part-2.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.28</id>

    <published>2011-11-03T03:07:43Z</published>
    <updated>2011-11-03T03:09:32Z</updated>

    <summary>As mentioned previously, I began gaming in 1998, only a couple years after the introduction of Pokemon. In the time since, I&#8217;ve played (though not beaten) hundreds of games. Yet prior to the summer of 2011, I had never played...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>As mentioned previously, I began gaming in 1998, only a couple years after the introduction of Pokemon. In the time since, I&#8217;ve played (though not beaten) hundreds of games.  Yet prior to the summer of 2011, I had never played a Pokemon game; in my mind they were only for kids, and therefore I had no interest in them.  But all that changed due to my seven-year-old nephew, Connor, getting a DSi for Christmas 2010. </p>

<p>I live about 200 miles from Connor, so I really only get to see him once or twice a month, and for the next few months after Christmas, his DSi usage was devoted wholly to <a href="http://www.ttgames.com/node/135">LEGO Star Wars: The Complete Saga</a>.  Then in the spring, his thrifty mother made quite a find at a yard sale: a fifteen dollar three-ring binder containing hundreds of Pokemon trading cards, all tucked away into individual plastic sleeves.  I learned of this find when I was visiting in June 2011; almost as soon as I arrived, Connor was waxing enthusiastic about Pokemon and showing off his many cards.</p>

<p>A couple weeks before that visit, I&#8217;d seen <a href="http://www.giantbomb.com/">Giant Bomb</a>&#8217;s <a href="http://www.giantbomb.com/quick-look-pokemon-black/17-3943/">QuickLook at <em>Pokemon Black</em></a>, and it had piqued my curiosity a bit.  Connor&#8217;s fascination with the pocket monsters reminded me of the QL, and since I had brought my own DS with me, I headed out to Frey Meyer&#8217;s and picked it up.  When I got back to my sister&#8217;s place, I didn&#8217;t tell Connor what I&#8217;d bought, but just sat down to check it out; after about ten minutes, the boy wandered over to see what I was playing.  Half an hour later, he was telling his Mom &#8220;I want Pokemon Black&#8221;.  Mom wasn&#8217;t necessarily opposed to the idea, but her response gave me the impression that it&#8217;d be at least a few months before he could have it, and even then she wasn&#8217;t promising.
I visited again a few weeks later, and I guess Connor had been working hard on his folks, because he had <em>Pokemon Black</em> and was playing it like crazy.</p>

<p>Now, several months later, he <strong>still<strong> plays it like crazy.  It&#8217;s taken quite a while to get there, but he&#8217;s very close to the final dungeon now.  Which to me seems like a really long time, but his DS time is metered, and he also spends a lot of gametime wandering around getting into random battles.  He&#8217;s rightly proud of his high-level Pokemon, and loves to tell me about them, especially Samurott and Sawk.  When I visit I always bring my DS and copy of the game (although I basically stopped playing it after about 12 hours) and he always wants to 1) trade Pokemon, and 2) have multiplayer Pokemon battles.</p>

<p>Trading rarely seems to work out, as he only ever wants my &#8220;Firepig&#8221; (my custom name for Tepig)&#8212;my highest level Pokemon&#8212;and therefore the only one I don&#8217;t want to get rid of (I know, it&#8217;s silly to quibble over that if I&#8217;m not even playing the game anymore, but hey, maybe one day I&#8217;ll want to pick up where I left off).  Las time I visited, though, we did trade Pokemon &#8212; I gave him my Pansage and he gave me his Petilil.</p>

<p>Battling always works out&#8230;for Connor.  For me, it&#8217;s a crushing bore; he clobbers me every time, and I&#8217;m not sure why.  Could be that his Pokemon, all being much higher level than mine, have better attacks/abilties than mine.  Or maybe he&#8217;s got a much better understanding of the elemental system than I.  Or both.   Whatever the reason, he always wins.  Sits on the couch with his little sister watching, the two of them laughing at me as one Pokemon after another is KOd.  My enjoyment of these battles comes solely from his (and his sister&#8217;s) enjoyment of them.</p>

<p>Having now become familiar with Pokemon, I still consider it a kid&#8217;s game and have little interest in playing further, but it&#8217;s the boy&#8217;s first RPG, and because of that, forever special.</p>
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    </content>
</entry>

<entry>
    <title>Surprise! Multiplayer in Mass Effect 3</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/10/surprise-multiplayer-in-mass-effect-3.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.27</id>

    <published>2011-10-28T00:13:25Z</published>
    <updated>2011-10-28T00:35:55Z</updated>

    <summary>Source Link Announced in September&#8212;but unknown to me until today&#8212;is that Mass Effect 3 will contain a multiplayer mode. Upon hearing this news, two thoughts instantly occurred to me: Will this cause the single-player game to suffer? Did Electronic Arts...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p><a href="http://ps3.ign.com/articles/121/1210812p1.html">Source Link</a></p>

<p>Announced in September&#8212;but unknown to me until today&#8212;is that Mass Effect 3 will contain a multiplayer mode.  Upon hearing this news, two thoughts instantly occurred to me:</p>

<ol>
<li>Will this cause the single-player game to suffer?</li>
<li>Did Electronic Arts insist this feature be included?</li>
</ol>

<p>After having read the article, I&#8217;m not too concerned about #1 &#8212; the multiplayer component sounds like your basic Gears &#8220;Horde&#8221; mode, and it seems to me that it may well be simple enough to not have sapped single-player of necessary resources.  As for #2, well, ME3 is to my knowledge the first BioWare game to have both a single and multiplayer mode.  Combine this fact with the Horde-mode inspired gameplay, and it&#8217;s easy to picture ME3 multiplayer being ordered from on high by EA.</p>

<p>Despite my belief that multiplayer won&#8217;t cause single-player to suffer, I find myself disappointed by its inclusion.  It feels forced, and not in keeping with the spirit of the series (nor, for that matter, the spirit of the studio&#8217;s prior body of work).  Despite this, I&#8217;ll still buy the game.  How could I not?</p>

<p>(Via Neuromancer)</p>
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    </content>
</entry>

<entry>
    <title>Boy&apos;s First RPG, Part 1</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/10/boys-first-rpg.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.26</id>

    <published>2011-10-26T23:45:29Z</published>
    <updated>2011-10-26T23:58:36Z</updated>

    <summary>I started gaming in late 1998, with a PlayStation and the first Crash Bandicoot game. I quickly found myself fascinated by video games &#8212; reading about them extensively online, chatting with friends, etc. Then, while reading online in early 1999,...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>I started gaming in late 1998, with a PlayStation and the first <a href="http://en.wikipedia.org/wiki/Crash_Bandicoot_(character)">Crash Bandicoot</a> game.  I quickly found myself fascinated by video games &#8212; reading about them extensively online, chatting with friends, etc. Then, while reading online in early 1999, I heard about an upcoming release: Final Fantasy VIII.  I had never played a game of this sort, and my previous RPG experience was one confused day of D&amp;D in 1984, with friends who were experienced RPGers, so I had little idea what to expect.  None-the-less, as soon as the game was released, I ran to the store and picked it up.</p>

<p>From the get-go, several things struck me as simply wonderful:</p>

<ul>
<li>The opening sequence&#8217;s combination of visuals and music (Liberi Fatali!) was stirring, promising both high adventure and romance.</li>
<li>Amazing music.  Stylistically diverse, and moving.  It furthered immersion more than any other game music I&#8217;d encountered.</li>
<li>Turn-based battles based on menu selections.  It blew my mind that I could fight this way, and I loved it.</li>
<li>Gaining XP, AP, items, and levels, all displayed post-battle to bouncy music.  It provided a sense of progression that I&#8217;d never encountered before.</li>
</ul>

<p>These parts of the game all clicked with me; they somehow felt <em>right</em>.</p>

<p>That said, I had a terrible time with the junction system.  My main problem was that I had a poor grasp of how to use magic to augment my stats.  This being one of the game&#8217;s core aspects, my first attempt at the game was doomed to frustrated failure.  Enthusiasm for the awesome bits carried me through to the end of the Dollet mission, but shortly after that, I abandoned the game.</p>

<p>Soon after,I fell in love with the Dreamcast, and in November of 2000, I picked up &#8220;Skies of Arcadia&#8221;.  Man, did I love that game.  Captivated by story, characters, and gameplay (ship battles for the win!) I sunk more than one hundred hours into it, at the end of which it became the first RPG I ever beat.  After that, it wasn&#8217;t long before I decided to give FF VIII another try, so after reading up on the Junction System and Triple Triad (<a href="http://www.gamefaqs.com/ps/197343-final-fantasy-viii/faqs/10404">sister&#8217;s Triple Triad guide</a> was invaluable) I started a new game.</p>

<p>Oh man, was it a different experience!  All the stuff I&#8217;d enjoyed the first time was still great, but I also found new stuff to revel in:</p>

<ul>
<li>Drawing huge quantities of magic&#8212;while listening over and over to the battle theme (Don&#8217;t be afraid!) was a very enjoyable grind (as was killing Cactuars for AP later in the game).</li>
<li>The various aspects of Triple Triad&#8212;the game itself was fun (though I went to great effort to spread only Balamb&#8217;s rules everywhere I went), Carding enemies in return for items was great fun.</li>
<li>The item and magic-creation systems are incredibly deep.  Every enemy drop, every item gained via carding, could be used to create something (more) useful.</li>
<li>Travelling all over the world, exploring a huge variety of environments.</li>
<li>GF command abilities provided cool abilities, but they had to be earned one-at-a-time, so there was a satisfying sense of progression.</li>
</ul>

<p>But more than anything else, I loved that former bugaboo, the Junction System.  From the game&#8217;s release until the current day, there are plenty of players who loathe it, arguing that its power is game-breaking.  I agree that it&#8217;s an overpowered system, but I don&#8217;t consider it game-breaking, as it&#8217;s totally up to the player how they make use of it.  Personally, I love working characters up to a hugely overpowered state, as it aids in making me feel like a badass, so I&#8217;m a fan.</p>

<p>The final sequence of battles was far more exciting than in &#8220;Skies&#8221;, as well.  Ultimecia&#8217;s many forms were impressive, the music was great, and I got a huge kick out of Ultimecia&#8217;s ability to blow away stat junctions &#8212; nullification of one of the game&#8217;s primary mechanics struck me as the <em>perfect</em> ability for the final boss.  In fact, I so enjoyed that final battle, that after beating the game, I immediately reloaded my save, hit &#8220;record&#8221; on the VCR, and played it out again&#8212;presumably for posterity.</p>

<p>In the years since then, I&#8217;ve restarted the game several times, but I&#8217;ve rarely even gotten past the Dollet mission.  I suppose that after the 200 hours I put into that first full playthrough, I&#8217;ve basically burned myself out on it.  Additionally, there are other FFs that I like more (<em>not</em> VII, thankyouverymuch).  But being my first RPG, Final Fantasy VIII is forever special.</p>

<table border="1">
<tr><td>
<img style="" src="/images/local/ff_viii/i_promise.jpg">
</td></tr>
</table>
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</entry>

<entry>
    <title>Days of Cheat Codes Past</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/10/days-of-cheat-codes-past.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.25</id>

    <published>2011-10-25T00:16:20Z</published>
    <updated>2011-10-25T00:25:34Z</updated>

    <summary>Source Link Mike Wehner of The Escapist has written an interesting article on cheat codes. More specifically, he recaps their history, points out their general absence today, and speculates that it&#8217;s all due to Achievements/Trophies: Then everything changed. In 2005,...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p><a href="http://www.escapistmagazine.com/articles/view/features/9111-Where-Have-All-the-Cheats-Gone">Source Link</a></p>

<p><a href="http://www.escapistmagazine.com/profiles/articles/MikeWehner">Mike Wehner</a> of <a href="www.escapistmagazine.com">The Escapist</a> has written an interesting article on cheat codes.  More specifically, he recaps their history, points out their general absence today, and speculates that it&#8217;s all due to Achievements/Trophies:</p>

<blockquote>
Then everything changed. In 2005, the Xbox 360 introduced a new concept to home gaming that would forever alter how we played videogames. Whether you call them Achievements or Trophies, these meta-rewards are a cheater&#8217;s worst nightmare. Developers gave up on adding fun cheats to their games, instead focusing on ensuring we play the adventures the way they were &#8220;meant&#8221; to be played.
</blockquote>

<p>I started playing in 1998, so I definitely caught the tail end of the Cheat Train.  But I hadn&#8217;t ever caught on that cheat codes were going away&#8230;not until reading this article, which advances a quite valid theory as to the cause.</p>

<p>I enjoy Achievements/Trophies (and admire them greatly as game-selling tools), but it feels to me that in (essentially) leaving cheat codes behind, video gaming has entered a less innocent phase.</p>
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    </content>
</entry>

<entry>
    <title>Memories of GTA III</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/10/memories-of-gta-iii.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.24</id>

    <published>2011-10-22T20:59:06Z</published>
    <updated>2011-10-25T00:12:18Z</updated>

    <summary>The Game Heard &#8216;round the World Ten years ago today, Grand Theft Auto III was released&#8230;and I didn&#8217;t really give a damn. I&#8217;d only been gaming for a couple years at that point, and my only exposure to GTA had...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p><em>The Game Heard &#8216;round the World</em></p>

<p>Ten years ago today, Grand Theft Auto III was released&#8230;and I didn&#8217;t really give a damn.  I&#8217;d only been gaming for a couple years at that point, and my only exposure to GTA had been GTA2 on the <a href="http://en.wikipedia.org/wiki/Dreamcast">Dreamcast</a>; it had sounded interesting when my buddy explained it to me, but in practice, I found myself unable to enjoy the gameplay.  Hell, I didn&#8217;t even own a PS2 in October 2001.</p>

<p>But that changed in December of the same year, when I purchased a PS2 in order to play <a href="http://na.square-enix.com/games/FFX/">Final Fantasy X</a>.  By then I&#8217;d heard and read a lot about GTA III and my interest was piqued, so in early 2002, I checked it out.</p>

<p>I was immediately fascinated; it was like no game I&#8217;d seen or even heard about.  I spent hours in that incarnation of Liberty City, and though I never beat the game, I got a huge amount of entertainment from it.  Some of my most enjoyable, memorable moments in GTA III came from the three following topics.</p>

<p><em>Chinatown El Platform</em></p>

<table border="1">
<tr><td>
<img style="" src="/images/local/gta_iii/the-place-of-many-deaths-chinatown.jpg">
</td></tr>
<tr><td>
The place of many deaths.
</td></tr>
</table>

<p><p />
This was the first GTA III location in which I totally loosed my inner maniac.  I had a submachine gun, and took mysterious delight in shooting up the people on the platform and watching their blood drip down through the platform and onto the ground below.</p>

<p><em>Sky Box</em></p>

<table border="1">
<tr><td>
<img style="" src="/images/local/gta_iii/scaffolding-perch-hepburn-heights.jpg">
</td></tr>
<tr><td>
Sky box up on the corner.
</td></tr>
</table>

<p><p />
This scaffolding in Hepburn Heights provides a great platform from which to rain down death on the dirty cops.  On the down side, though, it&#8217;s also pretty exposed to helicopters.</p>

<p><em>Old Reliable</em></p>

<table border="1">
<tr><td>
<img style="" src="/images/local/gta_iii/reliable-banshee-hepburn-heights.jpg">
</td></tr>
<tr><td>
Always available&#8230;except on the PC.
</td></tr>
</table>

<p><p /></p>

<p>For me, lots of the GTA III joy came from the simple act of driving.  And my favorite car was always available from the car lot in Hepburn Heights, just a short drive from my spawning point in the Red Light District.</p>

<p>I was disappointed when I discovered that in the PC version, there&#8217;s no guarantee of the Banshee ever being at the car lot; I was pretty lucky to find it there today for these screenshots&#8212;I&#8217;d resigned myself to simply taking a shot of where the car is usually found.</p>

<p><em>Mayhem</em></p>

<p>GTA III boils down to flexible mayhem; there are many courses of insane action open the player at any time, and they&#8217;re all fun.  Heck, I couldn&#8217;t resist a bit of mayhem today while in Chinatown, and picked a fight with a few Triads.  Good times!</p>

<table border="1">
<tr><td>
<img style="" src="/images/local/gta_iii/today's-fun-with-triads-chinatown.jpg">
</td></tr>
</table>
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</entry>

<entry>
    <title>Dan Houser on Creation and Reception of GTA III</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/10/dan-houser-on-creation-and-reception-of-gta-iii.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.23</id>

    <published>2011-10-19T23:06:46Z</published>
    <updated>2011-10-19T23:16:42Z</updated>

    <summary><![CDATA[Source Link Dan Houser is one of Rockstar&#8217;s biggest writers &amp; producers. His writing credits include Grand Theft Auto (beginning with &#8220;GTA London&#8221;, and continuing from there to &#8220;GTA: Chinatown Wars&#8221;), Bully, and Red Dead Redemption. Here, he talks about...]]></summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p><a href="http://xbox360.ign.com/articles/121/1210040p1.html">Source Link</a></p>

<p>Dan Houser is one of Rockstar&#8217;s biggest writers &amp; producers.  His writing credits include Grand Theft Auto (beginning with &#8220;GTA London&#8221;, and continuing from there to &#8220;GTA: Chinatown Wars&#8221;), Bully, and Red Dead Redemption.</p>

<p>Here, he talks about market behavior after the initial release&#8212;while some respected publications had given the GTA III high marks, others gave it lower scores.</p>

<blockquote>
Of course, always. We take it very seriously. We put a lot of effort into it and we&#8217;re sort of paranoid, I think, because we didn&#8217;t launch many copies at all. I think Metal Gear Solid 2 came out, and we were like, &#8220;oh that&#8217;s it we had a good run of three weeks at number one, but that&#8217;s that. 
</blockquote>

<blockquote>
And then Metal Gear came out and it was a great game, but GTA had this crazy momentum behind it. Metal Gear was number one for a week and then GTA was back to being number one. It just kept this underground explosion where it was getting talked about more and more places. Through the end of January, February it was just constant excitement. I think at that point we realized that, okay, this game really has moved up a level. 
</blockquote>

<p>Good stuff.</p>
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    </content>
</entry>

<entry>
    <title>Console Gaming Entering its Decline?</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/10/console-gaming-entering-its-decline.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.22</id>

    <published>2011-10-19T22:51:47Z</published>
    <updated>2011-10-19T23:03:07Z</updated>

    <summary>Source Link Michael Lowell at The Ghetto has written an essay in which he opines that console video games are on a downward slide which will not be arrested. He has lots of evidence to back up his statements, and...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p><a href="http://www.the-ghetto.org/content/the-decline-of-console-video-games-is-upon-us">Source Link</a></p>

<p>Michael Lowell at <em>The Ghetto</em> has written an essay in which he opines that console video games are on a downward slide which will not be arrested.  He has lots of evidence to back up his statements, and one of the things that struck me as I read was that I&#8217;d had many (though not all) of his thoughts, but had never used them as a basis for any sort of overall analysis/prediction of the industry.</p>

<p>Money quote:</p>

<blockquote>
Computer gamers can begin to rejoice.  The biggest companies in the video game industry want your money again, and it&#8217;s probably going to take &#8220;Console Video Games: King of The Industry&#8221; with it.  The only uncertainty is the timeline for the transformation.  It could happen immediately, using a dismal holiday 2011 showing as a catalyst, much like Atari&#8217;s fourth quarter sales in 1982 became the catalyst for ruin in 1983.  It could happen over the next five years.  That much, I can&#8217;t tell you.  Here&#8217;s what I know: The success of the console video game market is now the one segment of the video game market that requires a user base with disposable income.  People do not have disposable income and there is nothing suggesting that they will gain access to disposable income in the near-future.
</blockquote>

<p>If you read and enjoy that article, you&#8217;ll probably want to poke around the site for more; I found lots of great essays there.</p>
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    </content>
</entry>

<entry>
    <title>The Phantom Pain</title>
    <link rel="alternate" type="text/html" href="http://www.infinite-monkey.net/im/2011/10/the-phantom-pain.html" />
    <id>tag:www.infinite-monkey.net,2011:/im//3.21</id>

    <published>2011-10-12T00:11:07Z</published>
    <updated>2011-10-16T15:02:12Z</updated>

    <summary>Title: Vagrant Story The Phantom Pain Developer: Square Publisher: Square Platform: PS Original Release: 2000 Introduction I started gaming in 1999&#8212;I was essentially brand new to video games, and they fascinated me. I spent lots of time playing, and lots...</summary>
    <author>
        <name>John</name>
        
    </author>
    
    
    <content type="html" xml:lang="en" xml:base="http://www.infinite-monkey.net/im/">
        <![CDATA[<p>Title: Vagrant Story
The Phantom Pain</p>

<p>Developer: Square
<br />
Publisher: Square
<br />
Platform: PS
<b /r>
Original Release: 2000</p>

<p><em>Introduction</em></p>

<p>I started gaming in 1999&#8212;I was essentially brand new to video games, and they fascinated me.  I spent lots of time playing, and lots of time reading about games.  In early 2000, I ran across a rave review for a game called &#8220;Vagrant Story&#8221;, developed by the company that had created Final Fantasy VIII (the second PS game I ever played).  The game sounded really interesting, so I looked for&#8212;and found&#8212;more reviews, all of which were extremely positive.  As soon as I could, I picked up it up.</p>

<p>From the very beginning, I was hooked.  The game opened with a sweet CGI intro sequence (the only pre-rendered video in the game) intercutting between a warrior preparing for battle, and a beautiful, scantily clad woman dancing&#8212;all to a stirring musical theme.</p>

<p>After the intro ended, the menus appeared.  I waited, to see what sort of demo mode kicked in, and got an interesting cutscene which helped set up the story and reeked of political intrigue.  I was hooked, and when the menu appeared again, I started my first playthrough.</p>

<p>The game begins with the invasion of Duke Bardorba&#8217;s mansion by the Mullenkamp cult.  Our hero, Ashley Riot, is dispatched by the powers that be to investigate.  At the mansion, he encounters Mullenkamp&#8217;s leader, and ultimately follows him to the ancient, deserted city of Lea Monde which serves as Mullenkamp&#8217;s base, and where the game proper takes place.</p>

<p><em>Primary Characters and Character Design</em></p>

<ul>
<li>Ashley Riot&#8212;The protagonist, his past contains mysteries unknown even to him.  His life will be profoundly changed by the events in Lea Monde.</li>
<li>Sydney Losstarot&#8212;Leader of the Mullenkamp cult, he is not precisely what he appears.</li>
<li>Jan Rosencrantz&#8212;A shadowy figure sent to Lea Monde as a spy.  He claims to know the secrets of Ashley&#8217;s past, but can he be trusted?</li>
<li>Romeo Guildenstern&#8212;Leader of the Crimson Blades, warriors in service of the Church.  He and his men are sent to investigate Mullenkamp&#8217;s invasion of Bardorba&#8217;s home, and like Ashley, he (and his troops) subsequently follow Mullenkamp to Lea Monde.</li>
</ul>

<p>Character design is a nice middle ground between a Western approach, and the no-holds-barred <a href="http://xbox360media.gamespy.com/xbox360/image/article/851/851710/lost-odyssey-20080212053456798.jpg">craziness</a> commonly seen in JRPG character design.  One peculiarity of the design: even the men have a bit of a feminine look to them.</p>

<p><em>Gameplay Systems</em></p>

<p>Combat is kind of a fusion of real-time and turn-based combat&#8212;it&#8217;s an extension of the system used in <a href="http://na.square-enix.com/games/pe/">Parasite Eve</a>; a button press freezes the game world, and brings up a wireframe sphere surrounding Ashley.  The sphere&#8217;s size depends on the size of the equipped weapon or selected spell.  Any enemies within the targeting sphere can be targeted&#8212;more specifically, any portion of their bodies may be targeted.  Each targeted body part is labled by name and by percentage to hit.  Percentages change on the basis of equippped weapon type, weapon quality, and risk (explained below).  Once a body part has been selected and the &#8220;attack&#8221; button hit,  the game unpauses and Ashley attacks.</p>

<p>Weapons are of three main types: </p>

<ul>
<li>blunt</li>
<li>piercing</li>
<li>edged</li>
</ul>

<p>Every enemy has a weakness to one of these types; blunt is best against skeletons, edged against beasts, etc..</p>

<p>Weapons (and armor) are created from many materials:</p>

<ul>
<li>leather</li>
<li>wood</li>
<li>bronze</li>
<li>iron</li>
<li>hagane</li>
<li>silver</li>
<li>damascus</li>
</ul>

<p>All weapons have numbered attributes for enemy class and enemy elemental affinities.</p>

<p>Class represents the type of enemy:</p>

<ul>
<li>evil</li>
<li>human</li>
<li>beast</li>
<li>undead</li>
<li>phantom</li>
<li>dragon</li>
<li>evil</li>
</ul>

<p>Affinities are standard elemental affinities:</p>

<ul>
<li>earth</li>
<li>air</li>
<li>fire</li>
<li>water</li>
<li>light</li>
<li>dark</li>
</ul>

<p>All weapons can be broken down into multiple components&#8212;typically a handle and a blade.  This comes in handy for the crafting portion of the game.</p>

<p>In addition to attacking with weapons, Ashley can make use of break arts&#8212;weapon-type-specific attacks which are paid for in HP.  Each weapon-type has four of these, earned by making x number of kills with a given type.  For example, the dagger-based break art &#8220;Shadoweave&#8221; has a dark affinity, and is of type blunt, making it useful against enemies that have high light affinity and/or a weakness to blunt weapons.</p>

<p>Ashley also has abilities that can be invoked as part of combat, with proper timing of button presses&#8212;defensive and chain abilities, which are mapped to the top three face buttons. Defensive abilities allow Ashley to reduce the amount of damage taken due to various types of attacks, and are triggered by pressing the desired face button immediately prior to the enemy attack striking home.  Chain abilities allow for inflicting additional damage and various negative statuses, and are triggered by pressing the corresponding button just as Ashley&#8217;s lands his attack.  As implied by the name, these can be used many times in a row, creating a chain of attacks.  However, each time a chain ability is used, risk goes up, something that&#8217;s important to keep in mind in big battles.</p>

<p>Risk is&#8212;as the name implies&#8212;a measurement of danger.  It begins at 0 (no risk) and rises to a maximum of 100.  Various actions taken by Ashley raise it.  It&#8217;s important to manage risk carefully&#8212;the higher your risk, the less likely you are to hit your targeted enemy, and the more damage you&#8217;re likely to take from an enemy attack.  At the same time, high risk significantly increases the amount of healing bestowed by the &#8220;Heal&#8221; spell, so there&#8217;s very much a risk-reward vibe at work (pun most definitely intended).</p>

<p>There are four schools of magic in Vagrant Story:</p>

<ul>
<li>Shaman&#8212;Healing spells to restore lost HP and cure negative statuses.</li>
<li>Enchanter&#8212;Spells that add elemental affinities to weapons and armor (light and dark affinities excepted, for some reason)</li>
<li>Warlock&#8212;Attack spells.  Fireballs and what-not.</li>
<li>Sorcerer&#8212;Buffs and debuffs, basically.</li>
</ul>

<p>Crafting takes place in workshops scattered throughout Lea Monde and is essential, given that weapons degrade and workshops are the only place they can be repaired.  But most players use the workshops for modifying and creating weapons and armor; any two weapons or armor pieces may be combined, which in turn merges their class and affinity attributes.  Certain combinations create entirely different weapons or armors, and can also transmute materials, allowing a bronze blade to be upgraded to iron, for example.  With one exception, workshops allow for combining only certain materials.  For example, the &#8220;Work of Art&#8221; workshop only allows combining of wood, leather, and bronze items.  Only the &#8220;Godhands&#8221; workshop (available in new game plus) allows for combination of any and all material types.</p>

<p>Each workshop contains a roomy chest that allows for storage of items.  In a feat of videogame magic, there are several such chests, and they all contain the same items.  This allows for storage of weapons throughout the game and across playthroughs, which can be handy when utilizing the workshops to create more powerful weapons and armor.</p>

<p><em>Sound Design</em></p>

<p>Music is fantastic; Hitoshi Sakimoto composed many great tracks, including some great boss battle themes.  Additionally, ambient sounds are everywhere; when passing through the Lea Monde proper (as opposed to the dungeons beneath it) birds can be heard.  Inside dungeons, gutteral growls float from the dark, and wolves yowl.  During combat, weapons clash noisily.</p>

<p><em>Visuals</em></p>

<p>With the exception of the introductory movie, everything seen is rendered in realtime by the game engine.  The camera treatment feels very cinematic (one of Square&#8217;s earliest efforts at cinematic presentation), and the comic book-style dialog bubbles help give the game a unique experience.  And unlike most/many other Square RPGs produced at the time, the graphics are fully 3D, which really aided the designers in creating a beautiful, haunting world.</p>

<p><em>Story</em></p>

<p>I won&#8217;t go into plot details here, as I don&#8217;t wish to spoil anything.  But there&#8217;s a lot going on, and a deep backstory, as well.  Lots of things are left unexplained, which can make for vigorous debate, which is fine unless you&#8217;re talking to folks who are convinced that the <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BigBad">big bad</a> <a href="http://www.squareinsider.com/forums/topic/18353-the-rinoaultimecia-theory/">is actually future-Rinoa</a>.  Oh, wait.</p>

<p>Ultimately, the story is satisfying, though an unintentional tease; the ending makes it clear that the story events transformed Ashley into the titular vagrant&#8212;in other words, Vagrant Story was only the beginning<sup>*</sup>.</p>

<p><em>Overall</em></p>

<p>The gameplay is very satisfying, but there are certainly some problems.  The game is extremely difficult on a first playthrough, though this is negated by subsequent playthroughs with improved stats and gear.  There are sections of the game that are only completeable through trial and error, and at times these can be tedious.  Most frustrating for me is the lengthy delay when going into and moving through the menu system, and along similar lines, extremely slow I/O when accessing and writing game saves.</p>

<p>Never-the-less, I can&#8217;t recommend Vagrant Story highly enough; I&#8217;m normally put off by extreme difficulty, and have abandoned many games due to it, but I completed Vagrant Story&#8230;and immedately started a new game plus.</p>

<p>Available now on PSN!</p>

<p><hr style="text-align:left;margin-left:0;width:33%" />
<sup>*</sup>Sadly, despite widespread critical acclaim, the game did not sell well, so a sequel was ruled out at the time.  And if today Square-Enix decided to make a new game, there&#8217;d be a bit of a problem; write/producer/lead designer Yasumi Matsuno left the company in the midst of Final Fantasy XII&#8217;s developement (true, other people could make a sequel game, but if Matsuno wasn&#8217;t involved, I would not trust the resulting game to be faithful to the original&#8217;s spiri).</p>
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